AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in Spain - Q2 2022
Discover the performance trends of the top 5 hypercasual games on Android in Spain during Q2 2022. Data insights provided by Sensor Tower.
In the second quarter of 2022, the hypercasual games sector on Android in Spain saw varied performance across the top 5 games. Below, we delve into the weekly downloads, revenue, and active users for each game, using data from Sensor Tower.
Bus Simulator: Ultimate
This game experienced a significant rise in weekly revenue, starting the quarter at approximately $328 and peaking at around $617 by the end of June. Weekly downloads saw fluctuations, beginning at 3.3K in late March and hitting a high of 6.3K in mid-June. The weekly active users followed a similar pattern, with an increase from 15.3K at the start of the quarter to a peak of 23.1K in mid-June.
Athletics Mania: Track & Field
The weekly revenue for this game showed modest fluctuations, ranging from $180 to $373 throughout the quarter. Downloads were relatively low, starting at 753 and decreasing to as low as 86 before slightly rebounding to 112 by the end of June. Active users also declined, from 4.2K at the beginning of the quarter to 2.3K towards the end.
Hotel Madness Grand Hotel
Revenue for this game saw a peak in early May at $765, before gradually declining to $39 by the end of June. Weekly downloads were minimal, with notable activity only in April, peaking at 190 in mid-April. Active users showed a brief increase to 120 in late April, before dropping to 26 by mid-May.
Bitcoin Cut Master
This game experienced a declining trend in weekly downloads, starting at 2.8K in late March and dropping to zero by June. The revenue peaked at $324 at the beginning of the quarter but gradually decreased to around $140 by the end of June. There were no significant active user metrics available for this game.
Epic Slime - Fancy ASMR Slime
The weekly revenue for this game remained relatively stable, with slight fluctuations between $40 and $183. Downloads picked up from mid-April, reaching a peak of 449 in early May. Active users saw a steady increase, from 98 in late April to 652 by the end of June.
For more detailed insights and data trends, visit Sensor Tower.